Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Detect Poison / Antidote

From NERO Wiki
Revision as of 20:07, 11 October 2026 by Joenerovalenti (talk | contribs) (Create the 10th Edition Detect Poison / Antidote Skill entry with requirements, effects, and a Skills backlink.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Detect Poison / Antidote is a racial Skill that combines poison detection with one daily natural antidote.

Requirements

  • Associated Racial Trait: Survivor
  • Listed Cost: 3 Build Points.

Effects

After three seconds of roleplay, call "I invoke a poison antidote" to administer a natural antidote effect. Whether or not the antidote use has been expended, the character may detect poisons as if they possessed Herbal Lore.

Poison Detection

Poison detection follows Herbal Lore's examination rules and requires at least three seconds of roleplay. Herbal Lore does not identify blood types, detect poison in a creature's bloodstream, or discern information from blood samples.

Daily Uses

The natural antidote may be administered once per day. Poison detection remains available after that use is expended.

Source

NERO 10th Edition, preview v1.


Back to All Skills