Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Resist Charm

From NERO Wiki

Resist Charm negates a specified charm effect using a limited resistance use.

Requirements

General Skill Prerequisite: The general skill description lists the Willful racial trait. The character must be conscious when using the resistance. The racial discipline's association is explained separately below.

Effects

Uses: One resistance per day for each purchase of the skill.

Eligible Effects: Calm, Calm Animal, Charm, Charm Animal, Shun, Shun Animal, Fear, and Vampire Charm. Other effects are excluded; Berserk and Feeblemind are explicit examples of effects this skill cannot resist.

Call and Timing: Call "Resist" within three seconds of being affected. The character cannot portray being affected and later decide to resist; the resistance is immediately apparent to observers.

Spell Defenses First: If the spell or poison delivering the charm would normally trigger a Spell Defense, use that defense before this resistance. The skill can resist an ingested charm potion or elixir when desired.

Racial Skill Overlap

Associated Racial Trait: Willful. The racial disciplines may be learned by any character, with an aligned trait making learning more natural. The racial Resist Charm description uses the same effects and procedure: daily uses, eligible effects, timing, consciousness, and defense order. It does not give an unlimited-use exception.

Related Skill: Break Charm removes an already active effect from another creature. Resist Charm prevents an eligible effect on the resisting character as it arrives.

Source

NERO 10th Edition, preview v1.


Back to All Skills