Resist Charm
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Resist Charm negates a specified charm effect using a limited resistance use.
Requirements
General Skill Prerequisite: The general skill description lists the Willful racial trait. The character must be conscious when using the resistance. The racial discipline's association is explained separately below.
Effects
Uses: One resistance per day for each purchase of the skill.
Eligible Effects: Calm, Calm Animal, Charm, Charm Animal, Shun, Shun Animal, Fear, and Vampire Charm. Other effects are excluded; Berserk and Feeblemind are explicit examples of effects this skill cannot resist.
Call and Timing: Call "Resist" within three seconds of being affected. The character cannot portray being affected and later decide to resist; the resistance is immediately apparent to observers.
Spell Defenses First: If the spell or poison delivering the charm would normally trigger a Spell Defense, use that defense before this resistance. The skill can resist an ingested charm potion or elixir when desired.
Racial Skill Overlap
Associated Racial Trait: Willful. The racial disciplines may be learned by any character, with an aligned trait making learning more natural. The racial Resist Charm description uses the same effects and procedure: daily uses, eligible effects, timing, consciousness, and defense order. It does not give an unlimited-use exception.
Related Skill: Break Charm removes an already active effect from another creature. Resist Charm prevents an eligible effect on the resisting character as it arrives.