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Dragon Kyn

From NERO Wiki

Source Handbook: DragonKyn_Handbook_v2.pdf from the Dragon Kyn FINAL folder.

DRAGON KYN

Dragon Kyn

Introduction

This packet is designed to provide general information about typical Dragon Kyn as well as more detailed information about Dragon Kyn that have been born and raised in the Kingdom of Evendarr, however, as with every race of Tyrra, there are always outliers. The information included here is from the Dragon Kyn’ point of view and may differ significantly from the accounts told by others outside of the Dragon Kyn people.

Roleplaying a Dragon Kyn

All Kyn must have colored scales on a portion of the face, the back of the hands, the neck is optional, and they must have pointed ears. Scales can be done in various shapes in the Lair color and should be prominent on the face, the sides of the neck, and on the backs of your hands. A silvering to the hair is required, but it need not cover the entire head. A single silver streak is acceptable, as well as silver at the temples. Kyn have a fondness to their favorite gem color and will usually wear something in that chosen color. They also love gemstones and jewelry.

The colors of the scales represent the Lair Gem of the dragon.

Blue: Sapphire Gems

White: Opal Gems

Purple: Amythest Gems

Green: Emerald Gems

Red: Ruby Gems

Black: Obsidian Gems

The Bridled War

The Generals advanced from opposite sides of the contested land, each accompanied by fifteen chosen members of their squadron. While both armies held equal rank, their strength differed significantly. Bayashi Fusaki's forces towered over those of Akodo Sujimi. Yet, Sujimi's squadron displayed an unsettling calm in their eyes, an eerie serenity that seemed to pierce the air.

Fusaki, a member of the Obsidian Lair, wore the dark black of his faction, his soldiers gleaming with obsidian scales that reflected the sun's light. Cunning and unorthodox, Fusaki thrived on surprise and intimidation. His squadron exuded a quiet confidence, a look of victory instilled in them from an early age. Their strategy was simple: unsettle the enemy, force them to make mistakes, and win before the battle truly began. Against an Akodo, however, this tactic would falter.

Sujimi, of the Sapphire Lair, dressed his forces in brilliant blue, and he was a master tactician. Confident that Fusaki knew of his prowess, Sujimi expected the battle to be swift. Fusaki would undoubtedly strike with brute force, trying to overwhelm the Sapphire forces with his squadron’s superior size and unconventional methods. But Sujimi had carefully chosen his soldiers, each one possessing unique skills tailored to counter Fusaki’s tactics. He knew exactly how the Obsidian General would fight and had already planned his counter moves.

The two Generals locked eyes across the field, each taking their place at the head of their respective squadrons. Fusaki’s tessen moved with quick precision, directing a pawn to advance. He bowed slightly to Sujimi, signaling the end of his move. In return, Sujimi’s tessen sliced through the air with crisp, audible commands, directing his Knight to move forward. With a small smile, Sujimi bowed to Fusaki, acknowledging the Obsidian General's first move.

The exchange of moves began, soldiers falling with each turn. The Obsidian forces, however, were losing more than the Sapphire. If Fusaki had hoped for a war of attrition, it was quickly becoming clear he would lose. It had been agreed that due to the strategic importance of the land, any fallen soldiers would be left to die and, if fate allowed, be resurrected by the stars. Healing was a luxury that would not be afforded, for duty to the land outweighed all else. The loser would forfeit both the territory and their life.

Though Sujimi seemed to be gaining ground, he had already suffered significant losses, including a Knight, a Mage, and both Rooks. Even Akodo Takada, a rising star from the Akodo War Academy, had fallen victim to the stealthy strike of Fusaki’s Second. Nonetheless, Sujimi had anticipated heavy losses, and he continued to direct his remaining forces against the Obsidian General. Through swift exchanges, Fusaki found himself cornered and ultimately forced into checkmate. Victory was claimed by the Akodo of the Sapphire Lair.

Fusaki was led to the center of the battlefield, where Sujimi joined him. The Obsidian General knelt before Sujimi, his sword in hand, ready for the quick death that was his due. But in a sudden flash, Fusaki's treachery unfolded.

With a swift motion, Fusaki spun on his knees, his sword slicing through Sujimi's midsection as spells from Obsidian Lair Mages erupted around him. The Obsidian squadron charged forward, hoping to overwhelm the remaining Sapphire forces by surprise. But they had miscalculated. Fusaki had been too predictable. The Obsidian General never saw the magic that would seal his fate.

From the tree line, Eldricth descended upon the Obsidian forces, and a slight figure rushed to Sujimi’s side. Kenshu Iswara Gojiu, Master Healer to the Amethyst Lair, quickly administered a Life spell, restoring Sujimi’s breath. Slowly, the Sapphire General rose to his feet, steadying himself.

Surveying the battlefield, they saw the fallen Obsidian soldiers, now unconscious or dying. Sujimi had predicted Fusaki’s every move, including his dishonorable betrayal. Knowing that Fusaki would resort to any means to win, Sujimi had wisely sought an alliance with the Iswara of the Amethyst Lair. Kenshu Gojiu had stationed a hidden army of celestial casters in the tree line, ready to strike.

The Master Healer turned to Sujimi. “You were wise to enlist our aid. I apologize for doubting your conviction. I must return to my Circle to tend to the fallen spirits, but my apprentice and the alchemists are tending to the wounded on the field.”

Sujimi bowed deeply in return. “I thank you for your timely aid. Without your skill, we would all have surely perished. Rest assured, while the Sapphire Lair now controls this territory, the Amethyst Lair and all who stand with them will have protection here.” Kenchu Gojiu smiled and returned the bow. “I am grateful for your words. It will be remembered that on this day, the Sapphire and the Amethyst stood together and defeated a force stronger than death—dishonor itself. And I am certain that Fusaki’s deeds will be recounted in courts across the land, ensuring that the Bayashi name will bear the stain of disgrace for as long as it endures.”

History of the Dragon Kyn

In the Beginning

Long ago, dragons were a common sight, dwelling in caves and forests, their massive forms soaring high above the trees. Some dragons, at certain times, had the ability to transform into elf-like shapes. Stories speak of some who used this power to stir chaos and discord among the elven lords, while others took on humanoid forms purely out of curiosity, seeking to study the ways of the two-legged creatures. One such tale is accepted as the creation myth among the Kyn, explaining how they came into existence.

Many years ago, the dragons lived peacefully among the humanoids, often taking on their elven shapes and enjoying prosperous lives. But over time, something strange began to happen—physical changes started to occur within them. They found themselves taking on some of their old draconian traits, though not completely reverting to their original forms. Scales began to appear on their skin, causing alarm among many. When they tried to fully revert to their reptilian forms, they discovered that they could no longer do so. Desperate to regain their shape-shifting ability, the dragons turned to a dangerous and powerful ritual, believing it to be the only way to restore their draconian heritage.

However, a small group of dragons did not wish to return to their full draconian forms. They had come to enjoy the prosperity and comfort of their smaller elven shapes. Yet, the restoration ritual demanded that every dragon participate—if one dragon were to change, they all had to. The price of transformation was the permanent loss of their ability to shape-shift. The sect opposed to the change conspired to sabotage the ritual, secretly altering a key component that would ensure the transformation became permanent. The ritual proceeded smoothly until the final incantations were spoken, and a blinding light erupted through the room. A collective cry of pain echoed through the air, as though their very souls were being torn apart. The Kyn were knocked unconscious as the magic twisted their bodies.

When they awoke, the transformation was complete. Their skin had hardened into a leathery hide, shimmering with a silvery hue. Their once-proud ears had grown large and pointed, a mockery of their former elven glory. Yet, in this monstrous form, there was beauty. Brilliant scales, in shades corresponding to the dragons of their past, adorned their hands, necks, and around their eyes. The arrangement of the scales seemed to mirror the shape of their ancient lairs.

Those Kyn who had played a part in sabotaging the ritual were immediately cast out. Known as the Lost Ones, they fled to the hills and forests, shunned by their own kin. It remains unclear whether any of the Lost Ones still exist today. For the rest of the Kyn, the shock and pain of the transformation left deep scars. The memories of that chaotic time faded, as traditions and old ways were lost. Yet, the Kyn endured by clinging to loyalty—to their lairs, their families, and each other.

Today, most Kyn accept the story of the Change as fact. They use the term "Kyn" to identify themselves, a name forged in the aftermath of their transformation. They were neither dragons nor elves anymore, but something entirely different. They were monstrosities, bound together by the bond of kinship—family, united by their shared history and their new forms.

The Stunning

After the Change and the resulting chaos, the Kyn eventually adapted to a new way of life, enjoying a period of relative peace and prosperity. Under the guidance of Isawa Sundriau, a philosopher, historian, and powerful mage, the Triad—a way of life for the Kyn—was reborn. (See below for the Triad.) During this time, the Kyn established the Lairs that are known today, and the first written records began to emerge. Sundriau’s spell book, which contained both Earth and Celestial magic spells, became the cornerstone of their new scholarly pursuits. Sundriau’s deep love of books and knowledge led her to open a vast library at Meghrondai, becoming a haven for scholars. This period also saw the preservation of family histories and the flourishing of knowledge, as various scholarly disciplines were widely pursued.

Years later, three young Kyn began searching for a way to return to their full dragon forms. Unhappy with their existence as Kyn, they longed for the power their draconian ancestors had once possessed. After poring over ancient tomes of magic, they discovered the tale of a guardian who protected many unique ritual components and scrolls of unknown rituals. Perhaps, they thought, this guardian could provide a means to restore the Kyn to their former dragon glory.

The group quickly gathered supplies and embarked on a journey to find the guardian. After a long and grueling trek, they arrived at the guardian’s lair. The guardian, bound by his honor to protect the sacred components, had not left his lair unguarded for many decades. Upon their request for help, the guardian, a cunning man named Ak-haru Kenastu, proposed a contest: defeat him in single combat, and the Kyn would receive the ritual components and scrolls. The guardian would even perform the ritual, should they so desire. However, if they failed, the punishment would be of the mage’s choosing.

The Kyn chose their most skilled combatant, and the two engaged in a fierce battle. The Kyn warrior appeared to be on the verge of victory when, in a tragic mistake, one of the lesser scholars of the group attempted to cast a Dragon’s Breath spell. Preparing to accept her death at the hands of the warrior, the mage used her last strength to grab the warrior, pulling him into the path of the spell. The blast struck the brave Kyn, knocking him to the ground, and the guardian emerged victorious. The punishment was soon decreed.

To the scholar who had foolishly cast the Dragon’s Breath, the guardian bestowed an eternal sentence: the mage would remain to guard the cavern forever. As for the warrior who had fought so bravely, the guardian granted life—though in hindsight, it was a curse. For his failure, the guardian inflicted a severe punishment: the Kyn would suffer from a difficulty in healing themselves, and their connection to Earth magic would be temporarily severed. This punishment further isolated the Kyn from both humanity and their draconian heritage. The magic of Earth, once second nature to them, had to be relearned—only it was far harder to cast.

Grief-stricken and broken, the remaining members of the party returned home, only to discover an even greater loss. The punishment, known as the Stunning, had extended to the entire Kyn race. The immediate effect of the Stunning was the severing of their connection to Earth magic, causing their permanent Earth circles to begin fading away. Healers found it almost impossible to relearn the lost knowledge, and with so few skilled healers left, the Kyn population sharply declined. Their numbers dwindled to fewer than 150. Alchemists, limited in their ability to craft healing elixirs, struggled to keep up. With few Life spells and the Earth magic that supported the Healing guilds now all but lost, many deaths became permanent. The Kyn were forced to seek new sources of healing, embarking on a desperate search to restore their race.

Arrival and Formation of the Council

This was a time of immense hardship for the Kyn. Forced to adapt, they had to learn a new way of life, for their old ways had become a threat to their very existence. In this dark period, duty and honor emerged as the driving forces that would guide the Kyn forward. Duty kept them focused on the vital matters of life, while honor bound them to their new way of existence. Trust became paramount—each Kyn was bound to their word, and those who broke this bond were executed. It was deemed better for one to die than for dishonor to bring ruin to the whole race.

Healing and healers became an invaluable resource. Alchemists devoted themselves to crafting healing elixirs, while former Earth wizards struggled to relearn their lost practices. Only a few Healers managed to successfully reclaim their knowledge. Today, twelve of these Master Healers, known as Kenchu, reside in the Windarr Mountains. Each of these Kenchu mentors one apprentice, dedicated to preserving the remaining permanent Earth Circles.

In the aftermath of the Stunning, Doshi Lassin emerged as a key leader, calling the first Council of Lairs. Lassin, the Tranari of the Doshi Opal Lair, is regarded as the father of the Modern Kyn. He faced the reality of their new existence head-on and led his people through the difficult early years following the Stunning.

After emerging from seclusion, Lassin, a celestial mage and warrior, was renowned for the grace and fluidity with which he wielded his sword, as though it sang in the air. Lassin was a man of deep respect and honor, always using his weapon solely for defense. He believed firmly in the practice of the Triad, placing his duty to the land first, his duty to his people second, and his duty to himself last. He also championed the Three Entrapments—Desire, Regret, and Fear (see below). As Sa’Tranari, he established the Council of Lairs, where all the Tranari gathered to discuss matters concerning the Lairs. The early meetings of the Council were marked by much bickering, with the Obsidian and Ruby Lairs particularly displeased by Lassin's passive approach. As a result, these two Lairs feel little obligation to the Council or its rulings, treating their participation as largely symbolic. They do, however, maintain an interest in the affairs of the other Lairs and keep open lines of communication when necessary.

Decades after the Stunning, a member of the Ruby Lair assassinated Doshi Lassin and his family. In the wake of the attack, the Ruby Lair largely fled Meghrondai, seeking refuge away from the Turning Leaf Forest and Glantrai. Succession to the role of Sa’Tranari was taken over by Akodo Rondri of the Sapphire Lair, with little resistance. The Council continues to keep a close watch on the Obsidian Lair, wary of their motives and actions.

Modern Day

For centuries, the Kyn have called Glantrai in the Windarr Mountains their home, with limited contact made with the peoples of Elysia. Their presence has not yet extended into the bustling cities, and they remain largely hidden from the public eye. However, in recent times, the Kyn have ventured beyond the mountains. They are currently working to establish a trade route between their homeland and the town of Greymark in Elysia.

Kyn Lands

The Kyn hail from a region called Glantrai, with Meghrondai as its capital city. Meghrondai houses the vast library founded by Iswara Sundriau, alongside the seat of the Sa’Tranari and the Council of Lairs. To the south of the capital lies Ragheld, a bustling town where most Kyn jewelers, traders, and merchants reside. North of Meghrondai, within the Turning Leaf Forest, is Glyndrald, the historic home of Doshi Lassin. This area is known for its fertile soil and expansive farms, which stretch into the Valley of the Gale.

Kyn Society

The Kyn are relatively new to the Duchy of Elysia, at least to the common populace. They only recently emerged from the Windarr Mountains, which lie along the western border of Elysia, and their arrival was largely accidental. Since their "discovery" of the outside world, they have been working to establish a trade route between their homeland and Greymark, the town where they first appeared.

Curiosity and Knowledge

The Kyn are driven by an insatiable thirst for knowledge. Their inquisitive nature compels them to observe and understand their surroundings before taking action. With lifespans twice that of a typical human, Kyn have the time to patiently puzzle through challenges and gather information. They view knowledge as a valuable commodity, often seeking to buy, trade, or uncover it. While their interactions with elves, dwarves, or Gadabari may have occurred before, most other races, particularly humans, seem strange and unfamiliar. Learning about their surroundings and companions is paramount, especially before embarking on any dangerous endeavor.

The Observers

The Kyn are foremost observers, driven by a desire to study people, objects, inventions, and any intriguing mysteries they encounter. While their initial demeanor may appear reserved, this is only a façade. Once they determine that someone or something meets their standards, their true nature—intense, curious, and deeply engaged—becomes evident.

Cunning and Intrigue

The Kyn value cunning and enjoy intrigue, often treating it as a sport. This is more than mere entertainment—it is a critical aspect of their culture. To the Kyn, knowledge is power, and knowing everyone else’s business is a duty, carried out discreetly. Families and Lairs maintain networks of informants and spies, sometimes even monitoring each other. Serving as a spy for one’s family is considered an honorable role, though it comes with significant risks.

The Kenchu: Masters of Earth Magic

The Kyn revere Earth magic, though its practice is rare in their society. Only 12 Kenchu, or Master Healers, exist within Glantrai. These individuals dedicate their lives to mastering Earth magic, earning the title after demonstrating proficiency in Earth formal magic. Each Kenchu mentors up to two apprentices, who likewise devote their lives to this pursuit. Earth magic is so precious to the Kyn that they protect its practitioners, artifacts, and circles with unwavering dedication, often at the cost of their own lives.

A Tactical Mindset

The scarcity of Earth magic has profoundly shaped Kyn behavior. Unlike other races that recklessly charge into battle, the Kyn approach conflict with caution and strategy. To them, the battlefield is a place for careful observation, tactical analysis, and measured action. Recklessness would have led to their extinction long ago. The Kyn prefer to study their foes, identify weaknesses, and only then strike with precision. They are adept at finding ambush points, defensive positions, and strategic hiding places, always prepared for unexpected threats.

Duty to the Land

Earth magic and the earth itself hold a sacred place in Kyn society. Their duty to the land drives them to protect Earth magic and its practitioners at all costs. Healing is rare and precious among the Kyn, so they deeply respect and compensate those who provide it. Necromancy, by contrast, is an affront to Earth magic and is strictly forbidden. Those who practice it are dishonored and ostracized.

Undead and Necromancy

The Kyn harbor a profound disdain for undead creatures, viewing them as abominations against Earth magic. Necromancy is outlawed within their society, and its practitioners are treated with suspicion and scorn. For the Kyn, protecting the sanctity of Earth magic is a duty that transcends personal safety, reflecting their deep reverence for the natural world.

The Kyn’s cautious, knowledge- driven approach to life and their reverence for Earth magic define them as a unique and resilient people. Though they are newcomers to Elysia, their presence and values are sure to leave a lasting impression on the land and its inhabitants.

The Triad

The Kyn’s sense of duty is deeply rooted in a guiding principle known as the Triad, which defines their obligations and shapes their lives. Every Kyn is honor-bound to uphold the ideals of the Triad, which consists of three interconnected duties:

1. Duty to the Land

The Kyn’s foremost responsibility is to the land they inhabit. This duty encompasses the well- being of both the land itself and its people. How a Kyn fulfills this obligation depends on their perspective: some may support the local nobles, while others may oppose them if they believe it benefits the land. This commitment underscores the Kyn’s connection to the natural world and their role as its stewards.

2. Duty to the Lair and Family

Second only to the land is the Kyn’s duty to their Lair and family. A Kyn’s actions reflect not only on themselves but also on the family that raised them and the Lair to which they belong. Honor, courage, and intelligence are expected, as these qualities uphold the reputation and integrity of their lineage. Loyalty to one’s family and Lair is a cornerstone of Kyn society.

3. Duty to the Self

Only after fulfilling their obligations to the land and their kin may a Kyn consider their own interests. Personal ambitions and desires are secondary, taking a backseat to the greater responsibilities of the Triad. This selflessness reinforces the collective strength and unity of Kyn culture.

Honor and Obligation

For the Kyn, honor is paramount. They would rather face death than bring shame or dishonor to their family, Lair, or heritage by failing to uphold their duties. Every obligation, no matter how small, must be fulfilled, as failing to do so invites disgrace. This fierce sense of pride drives the Kyn to defend their Lairs and heritage without hesitation or regard for personal risk.

Clan-Based Society

Kyn culture is organized into clans, known as Lairs, which are composed of several loyal families. Each Lair is led by a figure known as the Tranari, who serves as the leader and decision-maker for the clan. Lairs are often associated with specific colors that represent their identity and heritage.

Within each family, there is a head figure called the Dolcat, who oversees familial matters and ensures the family remains aligned with the Lair’s values. While these familial roles and Lair traditions provide structure, they are not rigid. Individuals are encouraged to express their unique qualities while respecting the broader cultural framework of their chosen Lair.

The Kyn’s sense of honor, duty, and loyalty defines their society, fostering a culture that values the collective good while recognizing the importance of personal integrity and individuality.

The Three Entrapments

The Kyn recognize three actions as disgraceful and detrimental to their pursuit of knowledge: Desire, Fear, and Regret. These entrapments divert the Kyn from their path of enlightenment, leading them into ignorance and away from the ideals of the Triad. A Kyn guilty of any of these actions demonstrates selfishness, placing personal concerns above their duties. Such transgressions bring shame upon their family, Lair, and the land, requiring significant reparations to restore honor.

Desire

Desire clouds the mind, obstructing pure thought and logic. It is a selfish impulse that prioritizes individual wants over the needs of the community. Driven by Desire, a Kyn may act irrationally, often with fatal consequences. Unlike Desire, the Kyn’s thirst for knowledge is selfless and noble, for knowledge can be both acquired and shared freely. It is a pursuit that benefits all, aligning with the Kyn’s principles rather than detracting from them.

Fear

Fear paralyzes the body and distorts the mind, preventing a Kyn from fulfilling their Duty. Personal safety must never take precedence over obligations to the Triad. Fear leaves no room for reason or resolve. A Kyn devoted to the Triad remains immune to Fear, for they understand that duty and honor surpass any cause for apprehension.

Regret

Regret, like Fear, inhibits action and disturbs clarity of thought. It undermines a Kyn’s ability to learn and grow from mistakes, causing hesitation that may lead to disastrous outcomes— not just for the individual, but for their companions, family, or even an entire army. A true Kyn does not dwell on missteps; instead, they reflect, learn, and adapt to ensure success in the future.

To fall victim to Desire, Fear, or Regret is to stray from the ideals that define the Kyn. These entrapments are obstacles to their pursuit of knowledge and fulfillment of duty, and they demand a heavy price for redemption. By resisting these weaknesses, the Kyn remain steadfast in their quest for enlightenment, honor, and the preservation of the Triad.

The Roka

The Roka encompasses nine guiding principles, forming a philosophical path established by Takara Nayoshi of the Emerald Lair. Rooted in the belief that a clear and direct course is essential for living a virtuous life, the Roka offers a structured framework. By adhering to its nine principles, individuals are guided toward a life of harmony and prosperity.

• Think what is right and true.

• Practice and cultivate the science.

• Become acquainted with the arts.

• Know the principles of the crafts.

• Understand the harm and benefit in everything.

• Learn to see everything accurately.

• Become aware of what is not obvious.

• Be careful even in small matters.

• Do not do anything useless.

Or more simply put:

• Uphold your duties with honor and do not do anything useless…Act with purpose.

• Think what is right and true and seek and cultivate knowledge.

• Understand the harm and benefit in everything and learn to see accurately.

• Be careful even in small matters and be aware of what is not obvious.

Dragon Kyn Lairs

Clan of the Red (Ruby) Dragon

The Ruby Clan is characterized by arrogance and self-interest, often acting in direct opposition to the Three Entrapments. Members of this Lair prioritize personal gain above all else, embracing brute strength as their guiding philosophy. They believe that if one lacks something, it is simply because they are not strong enough to possess it. This mindset permeates all aspects of their lives, from combat and magic to matters of love.

The Ruby Lair harbors an intense hatred for the Sapphire Lair and has been implicated in the assassination of Doshi Lassin. Currently, Ruby nobility has been exiled from the main cities.

Notable Ruby Families:

- Hisa: Fierce warriors who value strength as the ultimate source of power.

- Yasot: Shrewd merchants and traders, adept at exploiting loopholes in their dealings.

- Kune: Manipulative sorcerers who use their magic solely for personal advantage.

Clan of the Black (Obsidian) Dragon

The Obsidian Clan believes in the philosophy, "What others don’t know can’t hurt us." They are masters of dishonorable tactics, eliminating witnesses with ruthless efficiency when necessary. Unlike the outspoken Ruby Lair, the Obsidian Lair exerts its influence through subterfuge and manipulation, often weaving through the undercurrents of Kyn society. Known for their cunning and penchant for half-truths, the Obsidian Lair frequently allies with the Ruby.

Notable Obsidian Families:

- Bayashai: Resourceful warriors who rely on dishonorable methods to achieve victory.

- Shotsurat: Deceptive socialites skilled in gaining favors from the powerful.

- Sunansi: Hoarders of knowledge and magic, treating them as treasures to guard jealously.

Clan of the Green (Emerald) Dragon

The Emerald Lair values independence and remains unaffiliated with other Lairs, forming alliances only when they stand to benefit. Renowned for their unmatched espionage and stealth capabilities, they thrive in roles requiring secrecy and adaptability.

Notable Emerald Families:

- Motai: Elite fighters specializing in the art of swordsmanship.

- Togashai: Pragmatic individuals willing to learn or do whatever is necessary for success.

- Agame: Sorcerers who harness magic in pursuit of knowledge and power.

Clan of the Purple (Amethyst) Dragon

The Amethyst Lair is composed of methodical and organized individuals, often prioritizing the pursuit of knowledge over political intrigue. Known for their expertise in history, myth, and legend, they are formidable adversaries, able to spot and exploit flaws in their opponents' strategies. While they frequently ally with the Opal, Emerald, and sometimes the Sapphire Lairs, they remain cautious in their dealings.

Notable Amethyst Families:

- Shiko: Fighters who blend martial prowess and magic seamlessly in combat.

- Fusano: Historians devoted to learning from the past.

- Iswara: Highly skilled mages who excel in their craft.

Clan of the White (Opal) Dragon

The Opal Lair is revered for its mediators and diplomats. They adhere closely to the ideals of the Triad, prioritizing the greater good over individual desires. Known for their introspection, they are often seen as neutral arbiters in conflicts, though they tend to side with the Sapphire Lair in times of need.

Notable Opal Families:

- Doshi: Warrior-poets who combine skill and cunning in combat.

- Sujem: Diplomats dedicated to preserving peace at any cost.

- Ashana: Thoughtful mages who master powerful magic but use it sparingly.

Clan of the Blue (Sapphire) Dragon

The Sapphire Lair exemplifies the principles of the Triad and the Three Entrapments. Members live by a strict code of personal honor, avoiding dishonorable tactics at all costs. Strategy and tactics are their strengths, and they excel in planning and execution. They harbor a deep animosity toward the Ruby Lair and are wary of those who stray from the Triadic path.

Notable Sapphire Families:

- Rasundat: Fighters who favor swift, decisive attacks.

- Akodo: Strategists and scholars who study their enemies to ensure victory.

- Kozike: Scholars adept in battle magic and tactical planning.

Naming Tradition

In Kyn society, the family name precedes the individual's name, symbolizing the importance of family and Lair over personal identity. For instance, a member of the Ashana family in the Opal Lair named Suko would be referred to as Ashana Suko, while someone from the Yasot family in the Ruby Lair named Hitomai would be known as Yasot Hitomai.

Family Disputes

When disputes arise between Lairs, and honor is at stake, these conflicts often escalate to physical confrontations. However, due to the scarcity of Earth Magic, wars between the Lairs are typically resolved through a more diplomatic approach. Combatants form armies composed of themselves and 15 others of varying ranks, adhering to specific rules regarding the composition of these forces.

These armies engage in a structured contest known as *battle chess*, where strategy and skill determine the outcome. The terms of engagement are agreed upon at the start, including the fate of fallen soldiers, the concessions the losing side must make, and the broader implications of the battle on the larger conflict. The fate of the losing general lies solely in the hands of the victorious general, remaining undisclosed until victory is declared.

This method of warfare minimizes casualties while offering an opportunity for the victorious army and its general to achieve great honor and glory. Any attempt to undermine this noble tradition through deceit or cheating is considered a grave dishonor, ensuring that such acts lead to inevitable defeat and disgrace.

Military Structure

The ranks of a Kyn warrior are straightforward and play a vital role in resolving disputes. Kyn armies are organized into Squadrons of 16, modeled after the structure of a chessboard. Each Squadron consists of:

- General: Moves as the King and commands all actions on the field.

- Second: Moves as the Queen, typically a mage skilled in formal magic.

- Two Mages: Move as Bishops and are capable of casting 6th-level spells.

- Two Knights: Move as Knights and possess either two Critical Slay/Parry skills or Assassinate/Dodge skills.

- Two Rooks: Move as Rooks and can cast one 4th-level spell or utilize at least one Critical Slay/Parry or Assassinate/Dodge skill.

- Eight Pawns: Move as Pawns and are warriors in training, working toward the skills required for higher ranks.

This military structure is distinct from the noble hierarchy. Kyn warriors do not swear fealty outside their own Lair and Squadron, emphasizing loyalty to their immediate comrades. Training for these Squadrons takes place in various War Academies, with the Sapphire’s Akodo War Academy in Meghrondai being the most prestigious.

Nobility Structure

Beyond the military hierarchy exists a traditional noble political structure. At its pinnacle stands the Sa’Tranari, who serves as the King or Queen of all Kyn. The Sa’Tranari’s firstborn becomes the Crowned Prince or Princess, designated as the heir to the throne.

The Sa’Tranari is selected from one of the six Tranari, each representing a specific Lair. The Tranari function as Dukes or Duchesses but govern their people through bonds of blood and name rather than territorial dominion. To the Tranari, their people are regarded as their children, bound by loyalty and kinship.

Noble households are typically defined by lineage and family name. Leadership within each family rests with the doshi, who serves as the family head and oversees local politics, ensuring the household's influence and interests are represented effectively.

Dragon Kyn Customs

The Family Tome

In Kyn society, the eldest child inherits not only the family lands and duties but also the Family Tome. This artifact holds immense significance, especially among the nobility, though even the simplest families maintain a record akin to a family tree. The Tome is considered the true repository of the Family’s and Land’s history, and its protection is a sacred duty. While the family’s oral traditions ensure the legacy is passed down from birth, the actual Tome is only handed over after the permanent death of the family head, closely linked to the Death Ritual.

Death Ritual

The new keeper of the Family Tome must compose a few words honoring the deceased, often in poetic form. These written words are burned with the body, symbolizing the release of the deceased’s wisdom and memories. Following this, the family observes a mourning period during which they are relieved of all duties and obligations. While this does not grant them immunity, friends and extended family temporarily take on these responsibilities as their own, honoring the grieving family’s loss.

Sumimasen

The Sumimasen ritual addresses dishonor so profound that only the guilty party’s death can expunge the stain. Rarely performed, it is a deeply personal and ceremonial act. The Kyn seeking to perform Sumimasen typically begins by fasting in an Earth Circle for several days to cleanse their body and purify their spirit. Once prepared, they take their own life using their weapon, with a Second—usually a close friend or family member—standing by. The Second’s role is to swiftly behead the ritualist after the fatal blow to prevent any cry of pain. Such a cry would signify lingering dishonor, invalidating the ritual, though the death itself would still occur.

Permission from the offended party is required to perform Sumimasen. In some cases, permission is denied, forcing the guilty individual to live with their shame—a punishment as profound as the ritual itself. While Sumimasen is most commonly practiced in the Sapphire Lair, other Kyn may not share the same stringent views, viewing the ritual as excessive for most offenses.

Dragon Kyn Legends

Yunsu the First

Yunsu the First, the progenitor of the Dragon Kyn, emerged from the molten embrace of Qaeldraness, the Lady of the Red. His bright red scales shimmered like rubies under the sunlight, a testament to his draconic heritage. Born alone on Tyrra's surface, he was driven by an insatiable curiosity to explore its every corner. From the jagged peaks of the tallest mountains to the bottomless gorges of the caverns and caves, Yunsu roamed ceaselessly, seeking to understand the world that had birthed him. But solitude proved to be a heavy burden. As the years stretched into centuries, his mind began to fray, each echo of his own voice in the endless wilderness pulling him closer to madness.

Desperate to stave off his descent into chaos, Yunsu called upon the Dragons for aid, his cries reverberating through the cosmos and deep beneath Tyrra's surface. Most ignored him, but one answered: Zyndrutha, the Mother of Chaos, drawn to his fractured spirit like a moth to flame. She offered him a grim pact. She would heal his mind and grant him a companion, but he must never raise ill will or harm against this comrade or face certain death. Desperate and naïve, Yunsu accepted. True to her word, Zyndrutha cured his psychosis and birthed Tatsu the Second—a mirror of Yunsu, yet darker in every conceivable way.

Tatsu was the embodiment of madness and destruction, for Zyndrutha had imbued him with every fragment of chaos Yunsu had shed. His black scales were tinged with shadow, his mind filled with unrestrained malice. From the moment of his creation, Tatsu vowed to destroy Yunsu, blaming him for his tortured existence. Tyrra soon trembled beneath his wrath as he razed villages, sundered mountains, and terrorized all who crossed his path. Bound by his oath to Zyndrutha, Yunsu could not fight his brother, no matter how much he longed to end the devastation. Instead, he fled, retreating deeper into the wilds, hoping to outrun the doom that chased him.

For centuries, Yunsu lived as a fugitive, a being reduced to a shadow. His heart ached with the weight of guilt and responsibility, for Tatsu's rampages were a consequence of his own desperate bargain. He sought refuge in forgotten caves and atop unscalable peaks, always one step ahead of his relentless twin. Yet he carried a sliver of hope—that one day, he might find a way to redeem both himself and Tatsu, to mend the broken bond between them and bring peace to Tyrra. But as Tatsu's shadow loomed ever closer, Yunsu feared that the price of his redemption might demand a sacrifice even he could not bear.

Tatsu the Second

The Word of Tatsu

I was born in fire and chaos, a creature of wrath forged by the will of Zyndrutha, the Mother of Chaos. My first breath was agony, my first thought, rage. The one who called me into this torment was my brother, Yunsu. Though I share his image, I despise him. He gave away the madness that should have consumed him and left it to me, a festering curse that burns in my veins. From the moment I opened my eyes, I understood my purpose: to destroy him and rid Tyrra of his cowardly light.

Yunsu runs, always runs. He thinks he can escape me, but I am not so easily eluded. I feel his fear like a beacon, a trembling thread that binds me to him. Wherever he flees, I follow, my wrath leaving trails of ruin in my wake. Villages crumble beneath my wrath, forests burn in my fury, and rivers boil with the fire of my spirit. These are not mindless acts; they are warnings. I want him to see the destruction I bring, to know that every charred husk and shattered life is because of him.

But it is not enough. The chaos inside me is a storm that cannot be stilled. Zyndrutha's gift, or perhaps her curse, gnaws at my mind with whispers of violence and carnage. It is a torment I cannot escape, and I resent Yunsu for burdening me with it. Yet there is a part of me, buried deep beneath the hatred, that wonders if he suffers too. He flees not out of cowardice but perhaps out of guilt. If he did not, I might have already slain him, though I suspect Zyndrutha's curse would ensure otherwise.

And so, we remain bound by our twisted fates, two halves of a shattered whole. I am destruction; he is restraint. I am chaos; he is order. I chase him not only out of hate but because he is the only one who understands what I am. Without him, I am nothing but a force of ruin, a blight upon Tyrra with no purpose. Yet even as I hunt him, I wonder: if I caught him, if I ended his wretched existence, would the chaos within me finally quiet? Or would I be left alone in the silence, a monster with no prey, consumed by the very madness I was created to carry?

Dinara Doshi

Dinara Doshi, a fierce and noble white Dragon Kyn, was born into the Doshi Lair. Her alabaster scales shimmered like frost under the moonlight, marking her as a symbol of purity and unyielding strength. From a young age, Dinara exhibited not only the physical prowess of a warrior but also the keen mind of a strategist. Under the tutelage of her elders, she mastered the arts of combat and warcraft, rising to prominence within the Doshi Lair. Her name became synonymous with victory, and her sharp intellect ensured her place as a trusted leader. Yet, she would face her greatest challenge during the Third Familial War.

The Bayashai Lair, led by the shadowy and ruthless black Dragon Kyn Tyrmorath, sought to expand their territory by dominating the Doshi. Dinara watched as her kin faltered under the initial assaults, their domain scorched by the relentless onslaught of fire and darkness. Determined to protect her people, she rallied the warriors of her Lair, uniting them with a fiery speech that ignited their courage. "We are the Doshi," she proclaimed, her voice echoing like the howl of a blizzard. "The ice does not shatter; it reshapes. We will endure, and we will triumph."

Dinara's strategies turned the tide of the war. She employed ambushes in the frozen canyons, leveraging the Bayashai's unfamiliarity with the terrain. Her forces used the icy winds and snow to their advantage, striking swiftly and vanishing like ghosts. In one decisive battle, Dinara herself faced Tyrmorath in a brutal duel above the frozen tundra. Her steps beat with unrelenting force, her frost-laden blade clashing with his fiery glaive. Though wounded, she outmaneuvered him, driving him back and breaking the morale of the Bayashai forces.

After the war, the Doshi Lair stood victorious, though scarred by the conflict. Dinara, hailed as a hero, refused to rest on her laurels. She spent her days rebuilding her Lair, ensuring the safety of her kin and preparing for any future threats. Yet, her legacy was not merely one of war but of resilience and unity. Dinara Doshi proved that strength is not only in might but in the unyielding determination to protect and lead, even in the face of overwhelming darkness. Her name was etched into the annals of history, a reminder that even the coldest ice can burn with the fiercest flame.

Racial Traits and Features

NERO 10th Edition, preview v1; retained separately from the race handbook.

  • Racial Traits: Tough and Survivor.
  • Racial Features: Sword Mastery.

These values agree between the race description and the race table.

Publication Credits

A Tyrran Guide On:
Dragon Kyn
A NERO™ Larp Publication
NERO – A Tyrran Guide On: Dragon Kyn is ©2012, 2021, 2022, 2023, 2024, 2025 by Joseph Valenti
All Rights Reserved.

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