Disarm / Arm Trap
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Disarm / Arm Trap allows a character to attempt to disarm or set traps.
Requirements
- Prerequisite: No additional Skill prerequisite is stated in the Skill description.
- Permission to Attempt: The character must have this Skill to attempt any disarming or arming action, including cutting an obvious trip wire.
- Marshal: Traps may be set only in a marshal's presence.
- Tools: Simple tools, such as a knife, candle, or probe, are useful; performing the work without them is difficult.
Effects
The Skill permits an attempt but does not guarantee success. Creating traps is a separate Production Skill.