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Disarm / Arm Trap

From NERO Wiki

Disarm / Arm Trap allows a character to attempt to disarm or set traps.

Requirements

  • Prerequisite: No additional Skill prerequisite is stated in the Skill description.
  • Permission to Attempt: The character must have this Skill to attempt any disarming or arming action, including cutting an obvious trip wire.
  • Marshal: Traps may be set only in a marshal's presence.
  • Tools: Simple tools, such as a knife, candle, or probe, are useful; performing the work without them is difficult.

Effects

The Skill permits an attempt but does not guarantee success. Creating traps is a separate Production Skill.

Source

NERO 10th Edition, preview v1.


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