Confine (Spell)
More actions
Confine is a level 8 spell that immobilizes the target from the neck down.
Spell Details
- School: Celestial and Earth.
- Scroll Availability: No.
- Potion Availability: No.
- Level: 8.
- Duration: Line of Sight.
Effects
The target's arms are held straight against their sides. They are helpless and may speak, but cannot walk, run, or be moved. They cannot use game Skills requiring the arms, including wielding weapons or shields, casting spells, or activating gas globes.
The target cannot drop a held item. Another character may remove a hand-held item by searching the target; even Superhuman Strength cannot prevent this search. Confine does not prevent a Killing Blow.
Duration
The effect continues while either the caster or target has Line of Sight to the other. A large, immovable obstruction must block that line for more than ten seconds to end it; restoring the line within ten seconds preserves the spell. Closing the eyes or hiding behind another character does not break Line of Sight. The spell ends immediately if the caster becomes unconscious and lasts no longer than five days.
Incantation
- With mystic force, I Confine you.
Source
NERO 10th Edition, preview v1.
Back to Celestial Spells · Back to Earth Spells
Back to the Spells Landing Page