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Break Charm

From NERO Wiki

Break Charm removes specified active charm effects from another creature through uninterrupted conversation and touch. Its purchased skill, racial skill, and free racial feature have different use limits.

Requirements

Purchased Skill: The general skill requires the Telepathic racial trait. Each purchase grants one use per day.

Racial Skill: The racial version has Telepathic as its Associated Racial Trait. Racial disciplines may be learned by any character; an aligned trait makes learning more natural. This version expressly permits unlimited uses per day while following the same procedure and effect restrictions.

Mystic Wood Elf Racial Feature: Mystic Wood Elf receives Break Charm for free as a racial feature. The feature works like the racial skill, including its unlimited uses; it does not require buying the general daily-use skill.

Effects

Eligible Effects: Calm, Calm Animal, Charm, Charm Animal, Shun, Shun Animal, and Fear. Vampire Charm is not included in this skill's list.

Procedure: Physically touch the affected creature, gain its attention, and spend one full uninterrupted minute in role-played conversation with it. The user cannot use other skills during that minute.

Interruption: The attempt fails if the user uses another skill, the target is attacked, or the conversation is interrupted for any reason.

Daily Use: For the purchased daily-use version, an attempt on a creature that has no charm effect still consumes a use. The racial versions retain their unlimited-use allowance.

Limits: Break Charm cannot be used on oneself and does not interact with Spell Defenses offensively or defensively.

Source

NERO 10th Edition, preview v1.


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